Well, its been too long, I'd come up with some massive excuse to why not much as been done.. but really its just been modelling other things and wanting to polish some portfolio pieces, this is a screen-grab of the environment so far, what excites me the most with this piece is that i'm only 1/3 in TRI limit of the overall environment, this really does help me throw more eye candy into this, and so far its already looking fairly filled out, below is a screen grab of my new bins in place, these have been unwrapped and ready for me to go to town on them as these are the most important pieces within my environment why you can see a fair few more polys being used.
Tomorrow or possibly through the week I'm going to be doing a run down on how to utilise UV space correctly when texturing low resolution assets and how approach an unwrap when knowing textures are limited.
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