Little update, I've been playing with nDo2, not just by clicking on one button to create a Diffuse to Normal although I'm creating the normal map in nDo2 with masking and layers, and overlaps, I'm doing this to create my dumpster, within my allyway scene, this is a more challenging way for me as I've never really incorporated this workflow into my model creation. Usually I do Low poly to High poly and bake the details although creating the normal information within nDo2 gives a lot more control on the type of edge or curve I'm wanting. Below is a screenshot of the dumpster so far, with the details being created in nDo2.
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