Sunday, 12 May 2013

Competition ALL CORNERS

Well I've made a start with this University Competition, so far I've made a quick sketch up took about 5 minutes when the idea came to me of the type of environment I wanted to create I tried to keep the primitive objects less complex so to maintain a low poly count, only really using squares and flat surfaces as the tri limit for this competition is 10,000 and the texture overall in the environment cannot exceed 2x 2048 texture sheets When looking to save polys, as this competition is a still shot of the environment, I'm able to save in terms of geometry as if its not seen within the shot Its not going be rendered so ensuring I use good use of polys can help to the overall detail of the level. Attached is the 5 minute doodle

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